Tales From the Back End # 2 – Crafting and Customizing Equipment

20 04 2007

by: Masamuneko

The grunts are back with more info. =^^= As discussed earlier, we were going to elaborate on advancement techniques, so now we will discuss crafting and how it will affect Perfect World’s metagame.

Item crafting and customization is a staple of most MMOGs nowadays, and is one way for players to customize their equipment. From RO’s blacksmith crafting and equipment slot card systems to RF Online’s Ability Reaver combining and Talic system, customization exists in all sorts of forms. Perfect World is no exception to this; but the concept is taken one step further.

As most players who have played a version of PW may already know, Production skills may be learned at Level 5. These primary production skills (Weapon, Armor, Accessory and Herbalist – as well as Wing Craft for Wings) form the foundation upon which players can really set their characters apart from the mold.

When you craft a piece of equipment, it is treated as a monster drop – equipment statistics are generated on the spot. This is not much different from equipment stat-driven games such as ROSE Online or Diablo, but the significant point of difference is the variety of possible stat bonuses that can result from a simple crafting attempt.

Let’s go into some detail:

  • A crafting attempt can result in random base statistics of three grades – minimum shop stats (one star), slight improvement (two stars) or elite (three stars). These terms are characterizations and not actual terms.
  • Each piece of equipment crafted may gain anywhere from zero to three additional abilities. These abilities include, but are not limited to:
    • Added HP or MP
    • Added Atk, Matk, Def or Elemental Def values
    • Added stats
    • Reduced equipment requirements
    • Increased stat maximums
    • Rare effects (our resident crafter Dawg managed to create a set of boots that boosts your overall movement speed)
  • In addition to special bonuses, crafted Weapons and Armor may gain anywhere from zero to four (at least, we have not seen any equipment with more than four) slots which players can insert gems into. Gems can be purchased from the Vendor NPCs and upgraded with the Synthesis NPCs (names not yet final) and can add basic bonuses to Weapons and Armor. (By “basic”, we mean general character values such as HP, MP, damage and defense)
  • After crafting your ultimate equipment, you can then upgrade it, using the same process as RO’s weapon/armor upgrade. The significant difference? Failure will never destroy your equipment.

So what does this mean, exactly?

It means that players can spend days, weeks or even months crafting stuff to aim for that perfect customized equipment set. Want a high-mobility dodge set? It’s possible. An equipment set that incorporates layers and layers of Physical Defense for your tanker? Sure, why not? A weapon that can hit anything, deal mega damage and make french fries? Knock yourself out!

Right, with the good out of the way, let’s get into the better.

  • Crafting is always successful. No worries about wasted material from failures.
  • Crafted equipment can be broken down into base components, which can then be used to create consumable charms that temporarily increase attack or magic attack power.
  • Three-star equipment can be broken down to obtain the rare stones that you need to upgrade material with.
  • Crafting equipment nets you a small amount of EXP and Insight for each attempt.

I believe we’ve covered the basics of equipment customization. For more details (such as how to get the materials), I hand you over to NocturnalSun. =^_^=

Current leveling stats: 54 hours played

Level reached :42

Class : Human Fa Shih.

Ghostly Ghosts in Ghost Land. Weird.

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Tales From the Back End # 1 – Basic Gameplay Overview

19 04 2007

by: Masamuneko

Hallo, ladies and gentlefolk! Here’s an update from the back-end grunts who are working hard on creating your Perfect World.

Where to start?… This game is just so huge that we really don’t know what to speak of first. This one supposes that we might as well get down to the nitty-gritty of any MMOG – how to advance.

By the way, we won’t get into the relative strengths and weaknesses of the various classes – this sort of thing is subjective to the player, and is heavily influenced by her ideas of the perfect class (coupled with the perfect playing style) and thus cannot be expressed without the author’s biases coming into play. You’ll understand what we mean as we go along. =^_^=

Leveling – Quests

The folks from Perfect World Team were not kidding when they said that PW was quest-driven. Completing quests in Perfect World actually gives much, much more EXP than killing the monsters needed to complete the quest would give. You can actually go out into the world with a list of quests to do, gain a level by fulfilling the conditions, then gain one or more levels when you return to the NPCs to cash in the quests. (Oneesan, our current leader of the pack, advanced from level 17 to 19 without killing a single monster)

Wait, Neko-san! If it’s true that quests give a lot of EXP, won’t that mean that people will be competing for quest monsters and loots?

Ah, here’s the beauty of the system. When a member of a party kills a quest monster or collects quest loot, all members of the party with the same quest are credited. (Regular loot drops and resource items are not covered by this system, of course) Even better, kills are credited to all the quests that require the same monster. So if you take Quest 1, which requires you to hunt Monster A, Quest 2 which requires you to find item B (which so happens to drop from Monster A) and then take Quest 3 that requires common drops that happen to drop from Monster A as well, you can theoretically complete all three quests by killing roughly thirty monsters of one type.

One last thing about the quests – the writers did a good job on the stories. Most of the Human quests have plot lines from those soap operas that show in the afternoon. If we can manage to keep the flavor of the original scripts after their translation from Chinese, the players will be in for an interesting time.

Well, that’s it for now. =^^= We’ll be back in a few days with more info as we double and triple check everything we’ve done today to make sure we did it right.

Current leveling stats: 48 hours played

Level reached : 38

Class : Human Fa Shih.

My flying sword is the 1337!