Graphic Detail Levels

14 04 2007

Perfect World has five basic levels of graphic detail; each having a preset level that can be adjusted to further customize the graphic rendering. The detail goes from 1 (low wood detail, ground refinement etc. ) to 5 (high atmosphere details)

I switched from one graphic setting to another to illustrate how Perfect World will look like under these presets. The following are actual screen shots of the different levels. Pay special attention to the water and waterfalls.

Level 1

Level 1 Graphic Setting

Level 2

2nd Level Graphic Preset

Level 3

3rd level graphic preset

Level 4

4th graphics level

Level 5

HI Level Graphic Preset

See the difference?

Note that this is Perfect World running on a 64MB Video Card, which means that you can get more detail with a higher setup than mine.


Perfect World English login screens

13 04 2007

Here’s an initial look at the Perfect World screens. This is literally the first few steps you would take before going into the game.


This is the First English loading screen. The white box is for news and updates.

From this screen I clicked on display

Perfect World Settings Screen

Notice how the top area of the box shows the current settings for your machine.

Perfect World Setting adjustment screen

Clicking on the recommended button shall give an assessment on what tweaks would be appropriate for your machine to run the game.

I was running YM, iTunes, Outlook, Opera, Mozilla, Photoshop while switching between the game and my applications. No problem encountered in terms of loading and speed.

Will give more screen shots and practical test results later

You can post comments on this blog, or talk about this page by going to this specific thread

Featured Perfect World Illustrator: Pixelcharlie

12 04 2007

Featured Perfect World Illustrator: Pixelcharlie

We’ll have an online comic series in our site. That’s one of the main execution plans for Perfect World to convey the story arc for Perfect World. While waiting for the actual story to evolve (yup, it’s on its way) I’ve been talking to a series of illustrators to do the comics.

One of the more promising illustrators in our pool right now is pixelcharlie. Here are a couple of samples from his portfolio.


Lara Croftxmen4.jpgsoundtrip.jpgxmen5.jpg


View his portfolio by clicking on this link

Think you can do better? Send us your illustrations at



Client is in

11 04 2007

We now have the first English client for Perfect World Online. Internal thorough testing will now commence. I’ll give you updates daily on our progress and problems encountered.

I installed it last night and it clocks faster than OTHER games with the same size

Here my machine specs for your reference:

512 RAM

64 MB Video

1.60 GHZ

Game Testing Team is already thoroughly playing it last since night, will do my share tonight. I’ll send updates through this blog.

Translation snags

9 04 2007

Game localization has always been a very challenging task for game publishers. With our experience from translating games from Korea, this batch of content from China is definitely the biggest challenge so far.

Our process of translating from one language to another actually runs on a tested and proven methodology from the past games. What hits us in pre-production is definitely the volume of content that needs to be localized.

When placed in an excel grid, the actual content is more than half a million lines of Chinese characters, and that only accounts for the quest script and proper nouns. Other items that were localized include buttons, game interface, maps, etc.

I’ll be posting interesting texts that we encountered during our phase of directly translating it from Chinese to simple English.