Dial up connection and Perfect World

16 04 2007

Over the weekend I tried accessing Perfect World over a dial up connection and test how it performs with limited throughput. It was difficult at first because my client wasn’t connecting to the game. Turns out outside IP was blocked, so I had to have it opened with our IT for this test.

I used a blast internet dial up card for this test and measured throughput using the speak easy bandwidth meter (http://www.speakeasy.net/speedtest/)

Perfect World Bandwidth status

It normally takes two to three seconds after logging-in to connect to the game but with a dial up it would take around 9-12 seconds.

Once inside the game, everything was the same. I didn’t have any lag problems especially with all the monsters around. Tried jump, swim and areas where there are a lot of monsters to stress my connection. The impact of a dial up connection wasn’t felt.

As a caveat though, I am playing a client with no other players in the area. I’m sure there will be lag especially if you are spawning to and from a town which is usually loaded with a lot of characters.

What this test illustrates is that loading time for the game is faster than a battle net, that maybe dial up would still be doable if you are outside town or areas where there are less character congestion.

I’ll be doing another round of tests using dial up once there are more players in the area.


PW and Linux

12 04 2007


We’ve featured several compelling features of Perfect World as compared to other games focusing on game play and game interface published in several mediums like the boards, sites, articles and podcasts. Another featured difference, that is not as evident at first glance, is how PW is structured in the back end.

Perfect World is built to run server side processes using Linux. Having Fedora as its base Flavor, the Perfect World team customized majority of the modules to be specific for gaming. It’s as close to saying that they created their own OS to run the game that they also developed.

This does not mean that the game will only run in Linux. In fact we haven’t tested the client in Linux or any Wine Emulator. What it means is that processing of requests from Window OS PC or Internet Shop will be faster since the data packets are smaller, faster and communications are streamlined.

With this much graphics in the game and a lot of processes being handled by the server, this could be a big tell on the advantage Perfect World will have over the other games.

PW Community to name first server

10 04 2007

We were always at the forefront of inducting names for each of the servers in our games.

For Perfect World however, we decided to have users suggest on the server names and let them decide and select the most fitting for the first server. Names of course should be related to the genre of the game

We trimmed down huge list of suggestions into four which are:


  • Fenghuang
  • Qilin
  • Long Hwo
  • Juan Shen

Descriptions of each suggested name are located in the Perfect World Forums

As of this writing, Qilin is leading the poll with a 37.5% percentage advantage over Fenghuang

Perfect World Name Ranking



What’s your preferred Server name?

Go to the forums and vote for your server