Buying Gold via Auction House

26 05 2007

by Horonaim

Step 0 : Go to any Auction House NPC in Archosaur City and choose the second option Ingot Trading.

Step 1 : Click the Account Money Deposit button. A pop-up window will appear named Account Deposit and Withdraw. Input the amount you want to deposit in the Deposit Money area and click OK.

NOTE : 1 Gold = 15,300 Yuan (15,000 for the gold + 300 tax)

Step 2 : Enter 15,000 in the Unit Price area and the quantity of Gold you want to buy in the Gold Ingots area. Your amount due will be shown in the Consume Money and Cost area. Click Begin to Entrust to begin the transaction.

Step 3 : Wait for a few seconds then hit the Refresh button. Your remaining money and your current gold amount should now be reflected. Click the Money Withdraw button to start withdrawing your gold and money.

The Gold is good while supplies last, but the GMs will be replenishing the stock every so often.


Attention Closed Beta Testers

18 05 2007

The client is now ready for download. You can get the Perfect World installer by clicking on the following links:

Set 1/4 =

Set 2/4 =

Set 3/4 =

Set 4/4 =

Do note that the client is only for those with Closed Beta Accounts.

Furthermore, this will not be the same client for Open Beta.

Know Your Enemies: A Monster Guide to PW

11 05 2007

by: Qaddisin

There are more than 1200 monsters in Perfect World, this includes where you can boost up your levels, and more than 1000 unique quests. There are interesting features in monsters too. Wandering around cities is not that frightening, for you can easily recognize the level difference in monsters by the colors in their names. There are 8 monster level color identification. These are:

  • Orange colored names signifies that they are Eight (8) levels above yours

  • Yellow 5-8 levels above yours

  • Beige: 2-5 levels above yours

  • White: 1-2 levels above or below yours

  • Aqua: 3-5 levels below yours

  • Pea Green: 5-8 levels below yours

  • Green: 8-11 levels below yours

  • Dark green: Over 11 levels below yours

Monsters in this world are not just melee fighters. Each has unique skills that they will really cause you grief. With the
Yao jing pets, they can use their skills for their master. But don’t be put off by their abilities for you can easily take a look at their weaknesses and make hunting easy. Their elemental attributes are naturally weak against an opposing element.

The following are the elemental chart:

  • Fire – Fire Resistant, Water Weakness

  • Metal – Metal Resistant, Fire Weakness

  • Wood – Wood Resistant, Earth Weakness

  • Earth – Earth Resistant, Wood Weakness

  • Water – Water Resistant, Metal Weakness

Monster's vulnerabilities

There are easy kill monsters. Some monsters have the attribute “none”, this means that this type of monsters are neutral. No strength and weaknesses (these are fairly straightforward to attack, but are not necessarily weak.) In order to do battle effectively, you should be aware of your state and as well as the monsters properties. Each monster has its own vulnerabilities but mind you, they are way too strong against their own elements. In addition, mob’s characteristics varies upon on their spawn, (these characteristics can also be seen on the monster’s information) The following are main attributes:

  • Magic defense

  • Magic Enhancement (ATK up)

  • Attack Enhancement

  • Defense

  • Weak (less HP)

  • Life Enhancement (More HP)

  • Attack Speed Up

Now nothing can keep you from exploring Perfect World. Knowledge really is power… No kidding! ^_~ Have fun!


PW Stat Builder Alpha

7 05 2007

I chanced upon this nifty script that one of our board users built. The genius behind the application is KepneR, a regular in the Perfect World Forums.

Stat Builder

The script basically emulates a characters attribute development and equips stats. It lets players see how competitive their character would be once they play the game.

You can view the scripts alpha stave at this location


The MOD Plays! #3: Quests

4 05 2007

by Horonaim

I will be sharing some very basic information on quests. How to find out which NPCs have available quests, which NPCs to talk to to finish or continue a quest, as well as some general tips on how to go about making sure you don’t backtrack on your quests.

Some of what I will be writing here will already be familiar to you. For others, however, this might be new. So without further ado, here we go.

  • NPC colors on the mini-map. Normal NPCs on the mini-map appear as gold dots. Those with available quests appear as orange dots. Those you have to talk to to finish or continue a quest will appear as purple dots. You can hover the cursor over a dot in the mini-map to see the name of the NPC, quite useful since some quests can be repeated and it will be easy to determine if the NPC on the mini-map is one of those repeatable quests.
  • Icons atop NPCs. Icons floating atop the heads of the NPCs with quests come in 2 shapes and in 3 colors: banner or shield and gold, silver, or orange.
    • Shields atop NPCs correspond to orange dots on the mini-map.
      • Image Hosted by Gold shields means it’s available to you.
      • Image Hosted by Silver shields means that they are quests that require a prerequisite that you have not met; either enlightenment, level, or military rank.
      • Image Hosted by Orange shields are NPCs that you talk to to begin cultivation/enlightenment quests.
    • Banners appear as either gold like normal NPCs or purple in the mini-map depending on what color of the banner.
      • Image Hosted by Silver banners appear as gold dots on the mini-map. These are NPCs with whom you have unfinished quests.
      • Image Hosted by Gold banners appear as purple dots on the mini-map. They’re the NPCs you talk to to finish or continue quests.
      • Image Hosted by Orange banners appear as purple dots on the mini-map and are the NPCs you talk to to finish or continue cultivation/enlightenment quests.

The images of the orange shield and orange banner here are images altered using Photoshop. I didn’t have time to get actual orange colored icons.

There are some quests given by different NPCs that instruct you to hunt the same monster or talk to the same NPC. How do you make sure that you get them together so that you don’t waste time going back and forth hunting the same monster or talking to the same NPC? That’s the tricky part.

Unless you’ve already played the game or have a list of quests handy then chances are you will repeat some monster quests. My suggestion to those who are new to the game or do not have an intensive quest list is to go around the town or city and talk to all the NPCs with available quests. The easiest to plan around are the city guard quests since the names of the monsters that you need to hunt for that area is listed down and all you need to do is match up any quests that you have to that list. Some quests appear at an NPC only after you have finished a previous quest with that NPC so if you’re new at this, some guesswork may be in order.

One very important note: You can only have 20 active quests at a time. Twenty quests may seem a lot, but once you hit level 20 it will seem such a limited number. To put it into perspective, the game has several thousand quests that your character, no matter what the race or class, can participate in.

Streamlining your quests is a learning experience. Even when properly streamlined, quests might take longer than expected especially if the quest requires finding quest items. So no matter how well-planned your quest progression is, luck sometimes plays a hand. Also, no matter how streamlined your quest progression is, expect that you will have some quests that are 2 or 3 levels lower than your own level.

Perfect Pets for a Perfect World!

3 05 2007

by Qaddis

One of the interesting features of Perfect World is the Pet System. Here, pets are not just cute companions that helps with loot but. Perfect world pets can be trained to be stronger (They can level-up), directed to defend you, be your tanker, damage monsters and be even a means of transportation! Now that’s a perfect pet. Not just good to have around but dependable and useful too! Still it’s not that easy to have a useful companion. Taking care that your pet is content and thriving can be gold draining because of the cost of feeding it.

For a Yaojing having a pet is essential for them mostly when they are in combat mode. This Class can summon, tame, cure and resurrect their pets. Initially you can tame 2 pets at level 3, and in order for you to expand your “pet cage” you need to take quests that will add more slots for pets that you can summon. This class can have up to 10 active pets that can be summoned any time. Imagine that~ you can choose different pets to aide you using their different skills and attributes!

The MOD Plays! #2: Equipment and Builds

30 04 2007

by Horonaim

One of the first questions that new players ask begins with “What build.” I will be speaking from the perspective of a magic-wielding character; i.e. a Yaojing.

There are three (3) types of armor in the game; Heavy, Light, Magic (terms may vary in official release). The Heavy armors have high defense and little of anything else, the requirements to wear them are high Strength and some Dexterity. Light armors have middling defense and high elemental defense, the requirements to wear them are middling Strength and Dexterity. Magic armors have a bonus to the magical attacks and very low defense values, the requirements to wear them are low Strength and middling Intelligence.

Now, as a Yaojing I have a choice of casting spells or transforming into fox form and using melee attacks. Then there’s my pet, currently a Plum Blossom Cat (I will post screenshots of my cute little pet later), who will most probably be attacking with me.

A full Strength, middling Dexterity, and low Intelligence build is possible, but then again most of the Yaojing skills require “wands” (in quotes because some wands are actually swords or martial arts weapons) or unarmed. Wands have a small Strength requirement and a high Intelligence requirement. Bearing that in mind, if I go for the heavy armors I will not be able to use my skills to its fullest. I will be stuck with little to no Intelligence so I will not be able to wield any high-level wands. I personally do not like this build.

Now, I can aim to wear the Light armors. With this build I can actually wear Light armors and wield the most powerful Wands available for my level. The drawback is that I will not have any Constitution at all. I will be stuck with Constitution 5 way beyond level 70. While this is a viable enough build I do not particularly like being stuck with no Constitution in a PK-enabled game not to mention the battering I get when I try to tame a new pet. The good news is that I have decent physical defense and high magic defense. This is something to think about.

The third option is to aim for Magic armors. With this build I can wear the magic armors appropriate for my level and use the most powerful wands available for my level. I have enough stat points left over to put into either Dexterity or Constitution. The weakness of this option is that I have very little in the way of defense. I may have a respectable amount of Hit Points, but I have paper-thin armor. The flip-side is that my magical attacks are incredibly strong. This is the route I took with my current Yaojing. I rely on my pet to keep monsters from attacking me physically, but note that players will probably ignore the pet and go straight to me.

Mind you, this is because I am playing a Yaojing. If I were playing a Yaoshou, which I have at level 3 at the moment, I would be looking at how much to put into my Constitution since I will be aiming for high strength (for the armors) and middling Dexterity (for the axe and hammer weapons).

So this is my suggestion to you dear reader:
When you enter the world at 1st level and level up, do not add to your stats immediately. Wait until you are in your race’s main city, go look for the Tailor and Ironsmith, and take a survey of what stats you will need for later in the game. Figure out what you want to be able to do and pattern your stat builds around that.