Dial up connection and Perfect World

16 04 2007

Over the weekend I tried accessing Perfect World over a dial up connection and test how it performs with limited throughput. It was difficult at first because my client wasn’t connecting to the game. Turns out outside IP was blocked, so I had to have it opened with our IT for this test.

I used a blast internet dial up card for this test and measured throughput using the speak easy bandwidth meter (http://www.speakeasy.net/speedtest/)

Perfect World Bandwidth status

It normally takes two to three seconds after logging-in to connect to the game but with a dial up it would take around 9-12 seconds.

Once inside the game, everything was the same. I didn’t have any lag problems especially with all the monsters around. Tried jump, swim and areas where there are a lot of monsters to stress my connection. The impact of a dial up connection wasn’t felt.

As a caveat though, I am playing a client with no other players in the area. I’m sure there will be lag especially if you are spawning to and from a town which is usually loaded with a lot of characters.

What this test illustrates is that loading time for the game is faster than a battle net, that maybe dial up would still be doable if you are outside town or areas where there are less character congestion.

I’ll be doing another round of tests using dial up once there are more players in the area.